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Week 2 : concepts and designs, lore and developmental productions 

Proposal 

After doing my research and putting up a survey I have decided that the asset I will create will be for the 3D model of the heater for a Tundra environment this will convert hydrogen into fuel after breaking down the bond with oxygen in ice. This will be used to provide heat on a planet that doesn't have any natural heat sources as it is doesn't have a sun so it is a vital part of the species survival. I am planning on making it within the 3d modelling software Maya to create the heater. The file type that I would be planning to use would be using would be an FBX file that I would export and then I would make some 2k textures. These textures will be made using photoshop and will then exported in a .TGA format in order to texture. A constraint of the project is that it may take multiple attempts to get it how I want it. I may have some problems with texturing as well on account of it not lining up correctly.

Heater mood board expanded 

Above is another mood board for the heater I will use this to whilst creating my final designs and sketches for my heater and I will use some of the key features of each whilst designing the heater.

Concepts

Design 1 

On the left is my first concept for the heater and as you can see I have used a rising tube like the garden heater and I also used the real life heater of the cub to make it cube like. That is also similar to the blast furnace from valheim. I think that this design should be relatively straight forward to replicate and make within Maya. However I think that the hardest part about the design to replicate will be the curved panels as I need to make them the correct size. This fits with the STEM theme as the tube in the middle splits the molecules so they can be used for separate things so the hydrogen for fuel and it turns the oxygen into steam. 

Design 2 

This design also used a similar design to the garden heater as it has the heat tubes rising from within the base. I also used a similar design to the valheim blast furnace by making it so that it arches up so that the steam can be released from the top of the heater. This should be fairly easy to replicate like the first one but without the problem of having the issue of the curving panel. This fits within the theme as the oxygen is evaporated and is split from the nitrogen which is then used for fuel and this produces heat for the inhabitants of the planet.

Design 3 

This is my third and final design for my heater this was mainly inspired by the heater from Warframe this was also inspired by the garden heater. This fits with the Sci-fi theme as it looks like something that would be present on a technologically advanced planet. It also fits with the theme of STEM as it is about splitting the bonds of the ice used to make the fuel and how it will separate the oxygen form the hydrogen. I will more then likely use this design as it fits with the theme the most. However I do think that it is going to be the hardest to make due to some of the different components.

Feedback on my concepts

Above you will see my feedback that I got from my class mates on my concepts and overall it was pretty positive all around as in most people liked what I had done.

Lore behind the heater

Above is the lore for my heater and how it functions as well as why the people need it. This will make my heater needed and a crucial asset to the game as it would be extremely cold on the planet so they would ned to stand near the heaters for a while to make sure the players heat was full before carrying on.

Final design 

On the left is my final design and its dimensions so how big each part of the design is so if someone was to design my model they would know exactly how big each part is. Below you will see some images that I will use to texture the model and where used in order for me to get a more theme appropriate vibe from the model. The design is mostly the same as the third concept just with a few differences.

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