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Aretfact production part 4
Time management
This is where I intend on getting the base textures for the floor added into the project. I also intend on adding the model for the collectable aswell as animating it. Along side this I will add things like a widget to tell the player what to do whilst playing.
Below you will see the UI created that tells the player what to do to complete the level as well as a new model for my collectable as well as an animation for it that I created within Maya. I have also added textures to the floor in the world to make each area stand out however I am yet to add anything in these area. Next I will be changing the character model to something more suitable and adding dinosaurs standing in the world. Below the videos you will see screenshots of my code.
The model used for the collectable you can find at:
https://free3d.com/3d-model/ammonitefossil-v1--772116.html
The person who created the model is:
Printable_Models
Screenshots of the code used
starting widget code
This was the code that made it so my widget would apear on screen at the beginning whats different about this is that instead of using a when box is hit branch I used an on event begin play this means when the game starts it will appear.
animation
This is a screenshot of the animation page within unreal engine.
starting widget code
This was the code that made it so my widget would apear on screen at the beginning whats different about this is that instead of using a when box is hit branch I used an on event begin play this means when the game starts it will appear.
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