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Creation process

This is my final character design this is what my character will behave like within my game and its jump height and things like that it includes a spring arm and a camera. I had 2 problems with this one of which was that my spring arm wasn't at -90 in the Z (Yaw). The other was the placement of the camera which wasn't set to the same position as my actual character meaning the camera couldn't see my character.  

This is my characters code which has everything from the code from the jump to the moving right. The jumping line is connected to 2 separate blocks called jump and not jumping these are assigned to the pressed (which is referring to when the button is pressed) and released (when the player has let go of the button). Then above that there is the move right code that is connected to my add movement input this is connected to my rotators and my controllers. These are both connected to my control rotations I didn't have any problems with these other than finding the correct code to link each box to. On the far right you can see my custom events that are linked to different things the right key is linked to the custom event above it which is my movement animation custom event. Then below that is the update animation custom event that is linked to the set flip book code is used to change the animation for different movements this is then connected to the set velocity and the velocity length the a greater then boolean this all goes back to the set flip book. the only problem i had whilst programming my character was that i forgot to set the true and false values meaning that when i launched the game my character was invisible.

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